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	<title>Comments on: Reading Text Data Into A Unity Game</title>
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	<link>http://www.mindthecube.com/blog/2009/11/reading-text-data-into-a-unity-game</link>
	<description>Original games for Mac/PC and iPhone</description>
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		<title>By: Weekly Digest for April 11th — Hello. My name is Václav Vančura.</title>
		<link>http://www.mindthecube.com/blog/2009/11/reading-text-data-into-a-unity-game/comment-page-1#comment-196</link>
		<dc:creator>Weekly Digest for April 11th — Hello. My name is Václav Vančura.</dc:creator>
		<pubDate>Sun, 11 Apr 2010 17:35:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.mindthecube.com/?p=416#comment-196</guid>
		<description>[...] Reading Text Data Into A Unity Game &#124; MindTheCube [...]</description>
		<content:encoded><![CDATA[<p>[...] Reading Text Data Into A Unity Game | MindTheCube [...]</p>
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		<title>By: Matt</title>
		<link>http://www.mindthecube.com/blog/2009/11/reading-text-data-into-a-unity-game/comment-page-1#comment-34</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Thu, 21 Jan 2010 14:30:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.mindthecube.com/?p=416#comment-34</guid>
		<description>This topic came up on answers.unity.com recently. For those seeking more information about the AssetBundle option, some sample code for creating an AssetBundle was posted:
 http://answers.unity3d.com/questions/2885/creating-assets-on-the-fly</description>
		<content:encoded><![CDATA[<p>This topic came up on answers.unity.com recently. For those seeking more information about the AssetBundle option, some sample code for creating an AssetBundle was posted:<br />
 <a href="http://answers.unity3d.com/questions/2885/creating-assets-on-the-fly" rel="nofollow">http://answers.unity3d.com/questions/2885/creating-assets-on-the-fly</a></p>
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