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	<title>Comments on: Reading Text Data Into A Unity Game</title>
	<atom:link href="http://www.mindthecube.com/blog/2009/11/reading-text-data-into-a-unity-game/feed" rel="self" type="application/rss+xml" />
	<link>http://www.mindthecube.com/blog/2009/11/reading-text-data-into-a-unity-game</link>
	<description>Original games for Mac/PC and iPhone</description>
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		<title>By: Matt</title>
		<link>http://www.mindthecube.com/blog/2009/11/reading-text-data-into-a-unity-game/comment-page-1#comment-2918</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Wed, 14 Sep 2011 02:05:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.mindthecube.com/?p=416#comment-2918</guid>
		<description>Jason &amp; Berhard- good comments, thanks! I might update the article one day, but in the meantime, I&#039;m sure folks will find your comments just as helpful.</description>
		<content:encoded><![CDATA[<p>Jason &#038; Berhard- good comments, thanks! I might update the article one day, but in the meantime, I&#8217;m sure folks will find your comments just as helpful.</p>
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		<title>By: jason moffat</title>
		<link>http://www.mindthecube.com/blog/2009/11/reading-text-data-into-a-unity-game/comment-page-1#comment-2917</link>
		<dc:creator>jason moffat</dc:creator>
		<pubDate>Tue, 13 Sep 2011 15:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.mindthecube.com/?p=416#comment-2917</guid>
		<description>You should maybe mention to include &#039;using System.IO;&#039; at the top.  I figured this out pretty quick but it&#039;d be nice to have it there from the start.</description>
		<content:encoded><![CDATA[<p>You should maybe mention to include &#8216;using System.IO;&#8217; at the top.  I figured this out pretty quick but it&#8217;d be nice to have it there from the start.</p>
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		<title>By: Bernard François</title>
		<link>http://www.mindthecube.com/blog/2009/11/reading-text-data-into-a-unity-game/comment-page-1#comment-2359</link>
		<dc:creator>Bernard François</dc:creator>
		<pubDate>Wed, 09 Mar 2011 13:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.mindthecube.com/?p=416#comment-2359</guid>
		<description>I just made a blog post explaining how to obtain a valid file path in a platform-independent way (working on both PC, Mac, iOS and Android):
http://www.previewlabs.com/file-io-in-unity3d/</description>
		<content:encoded><![CDATA[<p>I just made a blog post explaining how to obtain a valid file path in a platform-independent way (working on both PC, Mac, iOS and Android):<br />
<a href="http://www.previewlabs.com/file-io-in-unity3d/" rel="nofollow">http://www.previewlabs.com/file-io-in-unity3d/</a></p>
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		<title>By: Zach Stefanakis</title>
		<link>http://www.mindthecube.com/blog/2009/11/reading-text-data-into-a-unity-game/comment-page-1#comment-2303</link>
		<dc:creator>Zach Stefanakis</dc:creator>
		<pubDate>Wed, 02 Mar 2011 12:27:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.mindthecube.com/?p=416#comment-2303</guid>
		<description>Helpful indeed. Thanks alot!</description>
		<content:encoded><![CDATA[<p>Helpful indeed. Thanks alot!</p>
]]></content:encoded>
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		<title>By: Barrett Fox</title>
		<link>http://www.mindthecube.com/blog/2009/11/reading-text-data-into-a-unity-game/comment-page-1#comment-1990</link>
		<dc:creator>Barrett Fox</dc:creator>
		<pubDate>Tue, 25 Jan 2011 23:08:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.mindthecube.com/?p=416#comment-1990</guid>
		<description>Very Helpful.  Thanks.</description>
		<content:encoded><![CDATA[<p>Very Helpful.  Thanks.</p>
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