<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Reducing UnityGUI Draw Calls</title>
	<atom:link href="http://www.mindthecube.com/blog/2009/12/reducing-unitygui-draw-calls/feed" rel="self" type="application/rss+xml" />
	<link>http://www.mindthecube.com/blog/2009/12/reducing-unitygui-draw-calls</link>
	<description>Original games for Mac/PC and iPhone</description>
	<lastBuildDate>Sun, 29 Aug 2010 18:39:43 -0700</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: How to Reduce DrawCalls in UnityGUI for iPhone Games</title>
		<link>http://www.mindthecube.com/blog/2009/12/reducing-unitygui-draw-calls/comment-page-1#comment-22</link>
		<dc:creator>How to Reduce DrawCalls in UnityGUI for iPhone Games</dc:creator>
		<pubDate>Sun, 10 Jan 2010 19:59:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.mindthecube.com/?p=448#comment-22</guid>
		<description>[...] reading Reducing UnityGUI Draw Calls from MindTheCube.com   Share and [...]</description>
		<content:encoded><![CDATA[<p>[...] reading Reducing UnityGUI Draw Calls from MindTheCube.com   Share and [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SpriteManager 2 in Unity for 2D Games- A Review from Rabid Squirrel Games</title>
		<link>http://www.mindthecube.com/blog/2009/12/reducing-unitygui-draw-calls/comment-page-1#comment-21</link>
		<dc:creator>SpriteManager 2 in Unity for 2D Games- A Review from Rabid Squirrel Games</dc:creator>
		<pubDate>Sun, 10 Jan 2010 19:27:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.mindthecube.com/?p=448#comment-21</guid>
		<description>[...] Reducing Unity DrawCalls discusses using GUITextures, SpriteManager 1 and SpriteManager 2 for optimizing the GUIs in Unity Games [...]</description>
		<content:encoded><![CDATA[<p>[...] Reducing Unity DrawCalls discusses using GUITextures, SpriteManager 1 and SpriteManager 2 for optimizing the GUIs in Unity Games [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt</title>
		<link>http://www.mindthecube.com/blog/2009/12/reducing-unitygui-draw-calls/comment-page-1#comment-7</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Wed, 23 Dec 2009 01:15:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.mindthecube.com/?p=448#comment-7</guid>
		<description>I think the reason stories like these have such longevity is that we all recognize ourselves in them. We&#039;ve all optimized the wrong part of a program at one time or another. :-)</description>
		<content:encoded><![CDATA[<p>I think the reason stories like these have such longevity is that we all recognize ourselves in them. We&#8217;ve all optimized the wrong part of a program at one time or another. <img src='http://www.mindthecube.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scott Mitting</title>
		<link>http://www.mindthecube.com/blog/2009/12/reducing-unitygui-draw-calls/comment-page-1#comment-6</link>
		<dc:creator>Scott Mitting</dc:creator>
		<pubDate>Tue, 22 Dec 2009 21:02:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.mindthecube.com/?p=448#comment-6</guid>
		<description>You did a good job optimizing here, but there&#039;s an old story in computer science about optimizing an OS.  The student found the place where the code spent most of its time and optimized that section 400%, quite an improvement.  But the student saw no improvement in performance.  The student showed his code to the master teacher who took one look at the update and spouted, &quot;you optimized the null loop.&quot;</description>
		<content:encoded><![CDATA[<p>You did a good job optimizing here, but there&#8217;s an old story in computer science about optimizing an OS.  The student found the place where the code spent most of its time and optimized that section 400%, quite an improvement.  But the student saw no improvement in performance.  The student showed his code to the master teacher who took one look at the update and spouted, &#8220;you optimized the null loop.&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tweets that mention Reducing UnityGUI Draw Calls &#124; MindTheCube -- Topsy.com</title>
		<link>http://www.mindthecube.com/blog/2009/12/reducing-unitygui-draw-calls/comment-page-1#comment-5</link>
		<dc:creator>Tweets that mention Reducing UnityGUI Draw Calls &#124; MindTheCube -- Topsy.com</dc:creator>
		<pubDate>Tue, 22 Dec 2009 16:53:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.mindthecube.com/?p=448#comment-5</guid>
		<description>[...] This post was mentioned on Twitter by Manuel Saint-Victor, Matthew Diamond. Matthew Diamond said: New blog post: a trick for reducing UnityGUI ScrollView draw calls: http://bit.ly/5tsJrl #unity3d [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Manuel Saint-Victor, Matthew Diamond. Matthew Diamond said: New blog post: a trick for reducing UnityGUI ScrollView draw calls: <a href="http://bit.ly/5tsJrl" rel="nofollow">http://bit.ly/5tsJrl</a> #unity3d [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
