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	<title>Comments on: Reducing UnityGUI Draw Calls</title>
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	<link>http://www.mindthecube.com/blog/2009/12/reducing-unitygui-draw-calls</link>
	<description>Original games for Mac/PC and iPhone</description>
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		<title>By: SpriteManager 2 in Unity for 2D Games- A Review from Rabid Squirrel Games &#124; My Blog</title>
		<link>http://www.mindthecube.com/blog/2009/12/reducing-unitygui-draw-calls/comment-page-1#comment-2909</link>
		<dc:creator>SpriteManager 2 in Unity for 2D Games- A Review from Rabid Squirrel Games &#124; My Blog</dc:creator>
		<pubDate>Thu, 07 Jul 2011 11:37:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.mindthecube.com/?p=448#comment-2909</guid>
		<description>[...] Reducing Unity DrawCalls discusses using GUITextures, SpriteManager 1 and SpriteManager 2 for optimizing the GUIs in Unity Games [...]</description>
		<content:encoded><![CDATA[<p>[...] Reducing Unity DrawCalls discusses using GUITextures, SpriteManager 1 and SpriteManager 2 for optimizing the GUIs in Unity Games [...]</p>
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		<title>By: Matt</title>
		<link>http://www.mindthecube.com/blog/2009/12/reducing-unitygui-draw-calls/comment-page-1#comment-2906</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Sat, 28 May 2011 01:13:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.mindthecube.com/?p=448#comment-2906</guid>
		<description>That does seem a LITTLE bit high for iPhone to run well. :-) But I expect you can get that number down with some effort.</description>
		<content:encoded><![CDATA[<p>That does seem a LITTLE bit high for iPhone to run well. <img src='http://www.mindthecube.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  But I expect you can get that number down with some effort.</p>
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		<title>By: d</title>
		<link>http://www.mindthecube.com/blog/2009/12/reducing-unitygui-draw-calls/comment-page-1#comment-2905</link>
		<dc:creator>d</dc:creator>
		<pubDate>Fri, 27 May 2011 15:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.mindthecube.com/?p=448#comment-2905</guid>
		<description>im creating simulations in unity with draw calls in the thousands... i guess iPhone isn&#039;t ready for this, yet, huh?</description>
		<content:encoded><![CDATA[<p>im creating simulations in unity with draw calls in the thousands&#8230; i guess iPhone isn&#8217;t ready for this, yet, huh?</p>
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		<title>By: Adding iPhone Touches to UnityGUI ScrollView &#124; MindTheCube</title>
		<link>http://www.mindthecube.com/blog/2009/12/reducing-unitygui-draw-calls/comment-page-1#comment-517</link>
		<dc:creator>Adding iPhone Touches to UnityGUI ScrollView &#124; MindTheCube</dc:creator>
		<pubDate>Tue, 07 Sep 2010 13:01:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.mindthecube.com/?p=448#comment-517</guid>
		<description>[...] we can reduce the number of drawcalls a lot by only drawing rows that are actually visible- a trick I blogged about earlier. // draw call optimization: don&#039;t actually draw the row if it is not visible // rBtn is the [...]</description>
		<content:encoded><![CDATA[<p>[...] we can reduce the number of drawcalls a lot by only drawing rows that are actually visible- a trick I blogged about earlier. // draw call optimization: don&#039;t actually draw the row if it is not visible // rBtn is the [...]</p>
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		<title>By: How to Reduce DrawCalls in UnityGUI for iPhone Games</title>
		<link>http://www.mindthecube.com/blog/2009/12/reducing-unitygui-draw-calls/comment-page-1#comment-22</link>
		<dc:creator>How to Reduce DrawCalls in UnityGUI for iPhone Games</dc:creator>
		<pubDate>Sun, 10 Jan 2010 19:59:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.mindthecube.com/?p=448#comment-22</guid>
		<description>[...] reading Reducing UnityGUI Draw Calls from MindTheCube.com   Share and [...]</description>
		<content:encoded><![CDATA[<p>[...] reading Reducing UnityGUI Draw Calls from MindTheCube.com   Share and [...]</p>
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