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	<title>Comments on: Unity iPhone vs. Apple’s Developer License: Time to Worry?</title>
	<atom:link href="http://www.mindthecube.com/blog/2010/04/unity-iphone-versus-apples-developer-licensing-terms/feed" rel="self" type="application/rss+xml" />
	<link>http://www.mindthecube.com/blog/2010/04/unity-iphone-versus-apples-developer-licensing-terms</link>
	<description>Original games for Mac/PC and iPhone</description>
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		<title>By: Matt</title>
		<link>http://www.mindthecube.com/blog/2010/04/unity-iphone-versus-apples-developer-licensing-terms/comment-page-1#comment-526</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Thu, 09 Sep 2010 14:59:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.mindthecube.com/?p=530#comment-526</guid>
		<description>Happily, Apple has just removed the 3.3.1 restrictions from their terms of service:
http://www.apple.com/pr/library/2010/09/09statement.html 
There were a lot of reasons to think this would happen, but it&#039;s a relief just the same.</description>
		<content:encoded><![CDATA[<p>Happily, Apple has just removed the 3.3.1 restrictions from their terms of service:<br />
<a href="http://www.apple.com/pr/library/2010/09/09statement.html" rel="nofollow">http://www.apple.com/pr/library/2010/09/09statement.html</a><br />
There were a lot of reasons to think this would happen, but it&#8217;s a relief just the same.</p>
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		<title>By: Matt</title>
		<link>http://www.mindthecube.com/blog/2010/04/unity-iphone-versus-apples-developer-licensing-terms/comment-page-1#comment-493</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Sun, 29 Aug 2010 18:39:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.mindthecube.com/?p=530#comment-493</guid>
		<description>Apple seems to have gone with an option I feared, which is to not commit publicly one way or another. So, yes, we are in a sort of limbo. However, the deadline for adopting the new store terms has come and gone.  No Unity games have been rejected by Apple under the new clause; in fact more than one iPhone game built with Unity 3 (still in closed beta) has been accepted as well.

In addition, Unity finally went public with their backup plan, which they &lt;a href=&quot;http://blogs.unity3d.com/2010/07/02/unity-and-ios-4-0-update-iii/&quot; rel=&quot;nofollow&quot;&gt;posted  on their blog&lt;/a&gt;. Basically, they put in some work on a way to write native C++ Unity scripts. As far as I know, they have no intention of finishing and shipping that solution unless it becomes necessary (i.e. Apple starts rejecting Unity apps.) 

So there is a small possibility of some short-term hiccups, but in the long run Unity iPhone game development looks likely to continue. Obviously it would be better for us if Apple committed publicly to allowing Unity games, but barring that, this is about as good a position as we could hope to be in.</description>
		<content:encoded><![CDATA[<p>Apple seems to have gone with an option I feared, which is to not commit publicly one way or another. So, yes, we are in a sort of limbo. However, the deadline for adopting the new store terms has come and gone.  No Unity games have been rejected by Apple under the new clause; in fact more than one iPhone game built with Unity 3 (still in closed beta) has been accepted as well.</p>
<p>In addition, Unity finally went public with their backup plan, which they <a href="http://blogs.unity3d.com/2010/07/02/unity-and-ios-4-0-update-iii/" rel="nofollow">posted  on their blog</a>. Basically, they put in some work on a way to write native C++ Unity scripts. As far as I know, they have no intention of finishing and shipping that solution unless it becomes necessary (i.e. Apple starts rejecting Unity apps.) </p>
<p>So there is a small possibility of some short-term hiccups, but in the long run Unity iPhone game development looks likely to continue. Obviously it would be better for us if Apple committed publicly to allowing Unity games, but barring that, this is about as good a position as we could hope to be in.</p>
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		<title>By: Ken Rogoway</title>
		<link>http://www.mindthecube.com/blog/2010/04/unity-iphone-versus-apples-developer-licensing-terms/comment-page-1#comment-492</link>
		<dc:creator>Ken Rogoway</dc:creator>
		<pubDate>Sun, 29 Aug 2010 17:21:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.mindthecube.com/?p=530#comment-492</guid>
		<description>What&#039;s the status on this?  I can&#039;t find any current info on the Unity website, nor anywhere else.  The matter seems to be on hold, which leaves a lot of iPhone developers in limbo if they are using Unity.

Any current info would be appreciated.</description>
		<content:encoded><![CDATA[<p>What&#8217;s the status on this?  I can&#8217;t find any current info on the Unity website, nor anywhere else.  The matter seems to be on hold, which leaves a lot of iPhone developers in limbo if they are using Unity.</p>
<p>Any current info would be appreciated.</p>
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		<title>By: Tweets that mention Unity iPhone vs. Apple’s Developer License: Time to Worry? &#124; MindTheCube -- Topsy.com</title>
		<link>http://www.mindthecube.com/blog/2010/04/unity-iphone-versus-apples-developer-licensing-terms/comment-page-1#comment-187</link>
		<dc:creator>Tweets that mention Unity iPhone vs. Apple’s Developer License: Time to Worry? &#124; MindTheCube -- Topsy.com</dc:creator>
		<pubDate>Fri, 09 Apr 2010 18:11:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.mindthecube.com/?p=530#comment-187</guid>
		<description>[...] This post was mentioned on Twitter by Mark Green, Matt Diamond. Matt Diamond said: 4 reasons not to panic in my new blog post: Unity iPhone vs. Apple&#039;s Developer License http://www.mindthecube.com/?p=530 #unity3d [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Mark Green, Matt Diamond. Matt Diamond said: 4 reasons not to panic in my new blog post: Unity iPhone vs. Apple&#39;s Developer License <a href="http://www.mindthecube.com/?p=530" rel="nofollow">http://www.mindthecube.com/?p=530</a> #unity3d [...]</p>
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