Generated by All in One SEO v4.9.4.1, this is an llms.txt file, used by LLMs to index the site. # MindTheCube Original games for Mac/PC and iPhone ## Sitemaps - [XML Sitemap](https://www.mindthecube.com/sitemap.xml): Contains all public & indexable URLs for this website. ## Posts - [News/Blog](https://www.mindthecube.com/blog) - [Inside Mac Games website lives again (Sort Of)](https://www.mindthecube.com/blog/2023/07/inside-mac-games-website-lives-again-sort-of) - Historical archives of the Inside Mac Games website are once again available online. - [Pawns! 1.1.2 released, price lowered](https://www.mindthecube.com/blog/2011/07/pawns-1-1-2-released-price-lowered) - Pawns! 1.1.2 has been released, and the price lowered. - [Supporting iPhone and iPad Resolutions](https://www.mindthecube.com/blog/2010/07/supporting-iphone-and-ipad-resolutions) - Earlier than expected, I've run into the need to make my iPhone game handle multiple resolutions. Lesson learned: never lose the ability to generate high-res screenshots of your game, even if the targeted platform doesn't support it. - [Black Cube post-mortem at iDevGames](https://www.mindthecube.com/blog/2002/12/black-cube-post-mortem-at-idevgames) - My post-mortem of Black Cube, an analysis of what went right and wrong during its development, is now up at iDevGames. - [Handling Game Center With iOS Multitasking](https://www.mindthecube.com/blog/2012/04/handling-game-center-with-ios-multitasking) - Deciding what to do when a player switches to a different Game Center account while playing your iOS game. How do other games handle it? I performed an experiment to find out. - [Running classic Mac games on OS X](https://www.mindthecube.com/blog/2016/06/running-classic-mac-games-on-os-x) - You can use an emulator like Sheepshaver to run old Classic Mac programs like 3d Brick Bash!. - [MindTheCube Games and Mac OS X 10.15](https://www.mindthecube.com/blog/2020/02/mindthecube-games-and-mac-os-x-10-15) - I have updated the pages for my Mac OS X games to show that they no longer work on Mac OS X 10.15 and later. - [Transcript of Adventure Games Conference (Compuserve, 1990)](https://www.mindthecube.com/blog/2018/12/transcript-of-adventure-games-conference-compuserve-1990) - Poking around some old disks this week I found some files I'd downloaded from Compuserve in the early 1990's, including this gem: a moderated online discussion between some of the biggest names in classic adventure games. Steve Meretzky (Hitchhiker's Guide, Leather Goddesses of Phobos) Ron Gilbert (Indiana Jones, Maniac Mansion) Bob Bates (author of SHERLOCK - [22 Pawns Grandmasters!](https://www.mindthecube.com/blog/2012/04/22-pawns-grandmasters) - I just had a look, and I see that 22 people have now earned the Grandmaster achievement (that is, they have solved all the puzzles.) Congratulations! (If you solved the puzzles but were not logged into OpenFeint, then you are not included in that total. But congratulations to you too!) - [New Pawns Feature: Slow-Mo Button](https://www.mindthecube.com/blog/2017/11/new-pawns-feature-slow-mo-button) - Still working on the re-release of Pawns! for iOS. A lot of it is tweaking small details, but one new feature is worth mentioning. Multiple captures can be difficult to follow. Now the player can touch the new "turtle" button to see the action in slow motion. It's so handy that I realize I should - [Working on a New Version of Pawns](https://www.mindthecube.com/blog/2017/08/working-on-a-new-version-of-pawns) - The new version of Pawns for iOS will be a 64-bit app, support larger screens, and include new puzzles and other features. - [OpenFeint and Unity 3.3, iOS SDK 4.2](https://www.mindthecube.com/blog/2011/07/openfeint-and-unity-3-3-ios-sdk-4-2) - OpenFeint's Unity wrapper needs to be edited to avoid crashes under Unity 3.3 and iOS SDK 4.2. (This seems to be true for OpenFeint versions 2.7 through 2.9.) - [Pawns for iOS out of commission](https://www.mindthecube.com/blog/2014/09/pawns-for-ios-out-of-commission) - Sorry to report that iOS 8 seems to have broken Pawns, at least on my iPad. I decided it would be best to take it down from the iTunes store. I hope to fix it at some point (and add support for larger screens) but I don't have an ETA. - [A Tack! updated for OS X 10.9 (Mavericks)](https://www.mindthecube.com/blog/2013/11/a-tack-updated-for-os-x-10-9-mavericks) - A kind reader recently let me know that A Tack! for Mac was crashing under OS X 10.9 "Mavericks". I have fixed it-- go to the A Tack page to download the new version. Still free, still fun. Enjoy! - [Adding iPhone Touch Scrolling to a UnityGUI ScrollView](https://www.mindthecube.com/blog/2010/09/adding-iphone-touches-to-unitygui-scrollview) - UnityGUI scrolling lists on the iPhone behave as if the player is using a mouse. The player can tap on or drag the scrollbar, but they can't drag the list itself up and down with their finger. I was able to integrate a UnityGUI scrolling list with iPhone touch controls. This article may be useful to someone porting UnityGUI code to the iPhone, or who wants an example of the various iPhone touch phases. - [Why I'm Removing OpenFeint From My Unity Game](https://www.mindthecube.com/blog/2012/04/why-im-removing-openfeint-from-my-unity-game) - Due to Apple's phaseout of UDID's, OpenFeint is phasing out their old SDKs. I have decided it's less effort to remove OpenFeint than to keep using it in Pawns, my Unity-based iOS game. - [Unity Version Control Using Mercurial](https://www.mindthecube.com/blog/2012/10/unity-version-control-using-mercurial) - I've recently started putting my Unity projects in version control. Even though my Unity work is mostly done solo, version control is still extremely useful for recovering from mistakes. It also gives me confidence to make big changes that require breaking my game for a while in order to improve it. I chose Mercurial, for - [Pawns updated.. a couple months ago](https://www.mindthecube.com/blog/2012/08/pawns-updated-a-couple-months-ago) - I forgot to mention here that Pawns was updated back in May. The main change was to remove OpenFeint-- I blogged about the reasons for this decision earlier. But I also fixed some graphics glitches that were bothering me. And the keys glow now, making them stand out better on small displays. - [Pawns! for iOS is FREE until January 2nd, 2012](https://www.mindthecube.com/blog/2011/12/pawns-is-free-until-january-2nd-2012) - Pawns! for iPhone/iPad is available for free until January 2nd, 2012. It's part of the New Year's App Blowout, along with 24 other free and discounted apps. Tell your friends! Links: Pawns! home page Download it here - [Pawns! and the iPad 2](https://www.mindthecube.com/blog/2011/06/pawns-and-the-ipad-2) - I've just learned that Pawns! is not working properly on the iPad 2. The arrows that you place on the board cannot be seen properly, but instead are entirely black. It continues to work on most, if not all, other iOS devices. I've tested many of them personally. Nonetheless, I've removed Pawns! and Pawns! Lite - [UnityGUI Unresponsive on iPhone Retina Displays (Updated 10/28/2010)](https://www.mindthecube.com/blog/2010/10/unitygui-unresponsive-on-iphone-retina-displays) - Unity for iPhone 3.0 may have a serious problem on retina displays when it comes to detecting taps on GUI and GUILayout controls. (UPDATE: But maybe not.) - [OpenFeint, Game Center Integration Tips for iOS](https://www.mindthecube.com/blog/2010/12/adding-openfeint-and-game-center-to-unity-ios-project) - I am adding OpenFeint and Game Center to my iOS game, Pawns! I've collected here the tips and solutions that I wish I'd had to start with. Some are specific to Unity, but most are not. Some of this information is Unity-specific, but most isn’t. - [Pawns! Lite Released](https://www.mindthecube.com/blog/2011/01/pawns-lite-released) - Pawns! Lite is now available FOR FREE in the App Store.It features tutorials, 10 puzzles, and 3 OpenFeint/Game Center Achievements from the full game, Pawns! Links: Pawns! Lite Pawns! home page Buy the full version here - [Pawns! 1.1 Released: OpenFeint, Game Center Achievements](https://www.mindthecube.com/blog/2010/12/pawns-1-1-released-openfeint-game-center-achievements) - Pawns! 1.1 is now available in the App Store. This update adds 14 achievements to earn, and integrates with OpenFeint and Game Center. To celebrate, Pawns! is on sale this week for only $0.99 USD (or non-US equivalent.) - [Fixing Unity and OpenFeint iPad Rotation Issues](https://www.mindthecube.com/blog/2010/12/fixing-unity-and-openfeint-ipad-rotation-issues) - Unlike iPhone games, Apple requires iPad games to support orientations symmetrically. For example, if a game works in one landscape orientation, it should also work when rotated 180 degrees. I review some well-known Unity solutions to iPad rotation issues, then describe how to fix new problems introduced with OpenFeint. - [OpenFeint 2.7.5 and Achievement Notifications](https://www.mindthecube.com/blog/2010/11/openfeint-2-7-5-not-notifying-of-achievement) - OpenFeint 2.7.5 and its Unity plugin don't seem to notify the player when an achievement is unlocked. A straightforward workaround is to add a new OpenFeint command to OpenFeint's C# wrapper. This also gives Unity developers access to the new OpenFeint feature of setting the percent complete of an achievement. - [Pawns! now available on the App Store](https://www.mindthecube.com/blog/2010/11/pawns-now-available-on-the-app-store) - Pawns for iPad and iPhone is now available on the App Store. - [Pawns! has been submitted to the App Store](https://www.mindthecube.com/blog/2010/11/pawns-has-been-submitted-to-the-app-store) - Pawns! 1.0 has now been submitted to the App Store. While preparing to submit it I discovered that the name "Pawns" was reserved for another product (though no such app currently is for sale.) So I've renamed it "Pawns!" (adding the exclamation mark.) Fingers crossed, my game will be available on the store in a - [Pawns wins 2nd place in OMG '05!](https://www.mindthecube.com/blog/2006/01/pawns-wins-2nd-place-in-omg-05) - The voters and judges have spoken-- my game Pawns placed second in the Original Mac Games Cup 2005! - [The Case of the Lingering Collider](https://www.mindthecube.com/blog/2010/10/unity-collider-lingerin) - I found an obscure case where Unity 3 colliders seem to linger after their GameObjects are destroyed. This seems to be specific to the Unity iPhone player. - [Housekeeping on old uDevGame entries](https://www.mindthecube.com/blog/2009/11/housekeeping-on-old-udevgame-entries) - The website and contact info have been updated in the downloads for Black Cube, Asteroid Rally, and WordBeGone. - [Isometric vs Perspective Camera](https://www.mindthecube.com/blog/2010/03/orthographic-vs-perspective-camera) - Recently I've been thinking about the pros and cons of switching iPhone Pawns to an isometric camera. - [Unity iPhone vs. Apple’s Developer License: Time to Worry?](https://www.mindthecube.com/blog/2010/04/unity-iphone-versus-apples-developer-licensing-terms) - Section 3.3.1 of Apple's new Developer License appears to disallow using products like Unity iPhone, but there are reasons to be optimistic. - [Revisiting the Unity 3 Preview Build (Beta 4)](https://www.mindthecube.com/blog/2010/07/revisiting-the-unity-3-preview-build-beta-4) - Unity Technologies released the beta 4 preview build of Unity 3 this week, so I revisited the issues I mentioned in my previous post. Most have already been fixed. - [First Impressions of Unity 3](https://www.mindthecube.com/blog/2010/07/first-impressions-of-unity-3) - I spent a couple hours with the Unity 3 preview build. Highlights included the integration with MonoDevelop and the new lightmapper. There were a few notable bugs. - [Intel Build of WordBeGone](https://www.mindthecube.com/blog/2010/06/intel-build-of-wordbegone) - I just put up an Intel-native build of my 2004 game WordBeGone. This allows owners of Intel-based Macs to run the game more efficiently. - [Intel Build of Asteroid Rally](https://www.mindthecube.com/blog/2010/06/intel-build-of-asteroid-rally) - I just put up an Intel-native build of my 2003 game Asteroid Rally. This allows owners of Intel-based Macs to run the game more efficiently, and without Rosetta. - [Intel Build of Black Cube](https://www.mindthecube.com/blog/2010/05/intel-build-of-black-cube) - An Intel-native build of Black Cube has been released. This allows owners of Intel-based Macs to run the game more efficiently, and fixes a problem that could cause sounds not to play. - [New website](https://www.mindthecube.com/blog/2009/10/new-website) - The brand new MindTheCube website includes a blog, RSS feed, and a form for contacting me. - [Avoiding Performance Cost of OnGUI](https://www.mindthecube.com/blog/2010/09/avoiding-performance-cost-of-ongui) - The fact that OnGUI looks like any other Unity method is misleading. It's an expensive operation, even when it doesn't draw anything! Fortunately, the cost can often be avoided by deactivating OnGUI scripts when they are not needed. - [Coming soon- Pawns for iPad and iPhone!](https://www.mindthecube.com/blog/2010/09/coming-soon-pawns-for-ipad-and-iphone) - The page is up for my forthcoming game, Pawns for iPad and iPhone! This game has many new features, and will be released soon. - [Black Cube Mention](https://www.mindthecube.com/blog/2010/08/black-cube-mention) - A fan of Black Box-type logic games surveyed some of the versions he's played, including my 3D version, Black Cube. - [Pawns Being Used In Classroom](https://www.mindthecube.com/blog/2009/10/pawns-used-in-classroom) - Pawns was used to help teach programming to kids in a school in Geneva. - [Pawns puzzle editor?](https://www.mindthecube.com/blog/2009/11/pawns-puzzle-editor) - Pros and cons of writing and supporting a puzzle editor for Pawns. - [Getting WinMFS to recognize Mac Pro internal SATA drives](https://www.mindthecube.com/blog/2009/11/getting-winmfs-to-recognize-mac-pro-internal-sata-drives) - I recently upgraded the drive in my TivoHD, using WinMFS. The one difficulty I had was getting WinMFS, running under VMWare Fusion, to recognize the internally mounted Tivo drives. - [Black Cube Postmortem Available Once More](https://www.mindthecube.com/blog/2010/03/black-cube-postmortem-available-once-more) - The postmortem of my 2002 game Black Cube has been restored to the iDevGames website. - [Reading Text Data Into A Unity Game](https://www.mindthecube.com/blog/2009/11/reading-text-data-into-a-unity-game) - The Unity game engine offers several ways of reading text data, but the usage depends on what you need and where the game is running. In this post I discuss some of the issues, and include C# code for the two methods used by Pawns. - [Reducing UnityGUI Draw Calls](https://www.mindthecube.com/blog/2009/12/reducing-unitygui-draw-calls) - When trying to improve the performance of a Unity iPhone game, time spent reducing the number of draw calls is usually time well spent. Unfortunately one of the big draw call "hogs" is UnityGUI. In this article I describe ways to speed up UnityGUI, as well as a simple trick I came up with to speed up ScrollViews. - [Announcing: Pawns for iPhone](https://www.mindthecube.com/blog/2009/09/announcing-pawns-for-iphone) - I am porting Pawns to the iPhone. I will post more details as I get closer to releasing it. Subscribe to the news feed to stay up-to-date! - [Pawns 1.2 released for Mac and PC](https://www.mindthecube.com/blog/2009/08/pawns-updated-to-version-1-2) - A major update to Pawns, version 1.2 features improved visuals and controls. - [A Tack! version 1.0.3 released](https://www.mindthecube.com/blog/2009/04/a-tack-version-1-0-3-released) - A Tack! for Mac and PC updated to version 1.0.3. - [Windows builds of A Tack! and Pawns now available](https://www.mindthecube.com/blog/2007/03/windows-builds-of-a-tack-and-pawns-now-available) - Windows builds of A Tack! and Pawns are now available. - [A Tack gets 2nd place in contest](https://www.mindthecube.com/blog/2007/01/a-tack-gets-2nd-place-in-contest) - A Tack! just won second place in the 3DU Mac game development contest!. - [New Mac action game - A Tack!](https://www.mindthecube.com/blog/2006/12/new-mac-action-game-a-tack) - My new game A Tack!, created in 30 days using Unity, has just been entered in the 3DU Mac game development contest.. - [My new Mac puzzle game - Pawns](https://www.mindthecube.com/blog/2005/12/my-new-mac-puzzle-game-pawns) - Brand new Mac game - Pawns! - [WordBeGone patched to 1.1.8](https://www.mindthecube.com/blog/2005/05/wordbegone-patched-to-1-1-8) - Page edges sometimes seemed to disappear on a GeForce 5200 under OS X Tiger. Improved them a little. - [WordBeGone Version 1.1.7](https://www.mindthecube.com/blog/2004/12/wordbegone-version-1-1-7) - Fixed music volume control. - [WordBeGone version 1.1.6](https://www.mindthecube.com/blog/2004/11/wordbegone-version-1-1-6) - Words above 9 letters now recognized. New "straight line" option for word selection for players who didn't like free-form scribbling. Increased maximum board-clearing bonus from 1000 to 2000 points. Freeform word crossing out (the default) has been tweaked so that rapid mouse movement on slow CPUs doesn't confuse it. - [WordBeGone version 1.1.3, 1.1.4](https://www.mindthecube.com/blog/2004/11/wordbegone-version-1-1-3-1-1-4) - Toggle full screen/windowed works and the playing area is correctly centered. No more full-screen white flash on startup. Added numeric timer display. Updated scoring rules in Readme. Other minor tweaks. - [WordBeGone 1.1.2 - bug fix release](https://www.mindthecube.com/blog/2004/11/wordbegone-1-1-2-bug-fix-release) - Fixed a couple of unrelated, intermittent crashes, and a menu displacement issue. - [WordBeGone Version 1.1](https://www.mindthecube.com/blog/2004/11/wordbegone-version-1-1) - WordBeGone Version 1.1 released, with bug fixes and a new "beat the clock" gameplay mode. - [WordBeGone 1.0 released for uDevGames 2004](https://www.mindthecube.com/blog/2004/11/wordbegone-1-0-released-for-udevgames-2004) - Here is version 1.0 of my uDevGames 2004 contest entry, WordBeGone. - [Asteroid Rally version 1.1.2 released](https://www.mindthecube.com/blog/2004/05/asteroid-rally-version-1-1-2-released) - Version 1.1.2. Managed another small performance improvement. Removed voting notice since the contest is over (I did pretty well, but was not a finalist this time.) - [Asteroid Rally updated to version 1.1](https://www.mindthecube.com/blog/2003/11/asteroid-rally-updated-to-version-1-1) - Version 1.1 now available for download! Changes include: top 5 fastest times are saved, mouse up/down can be inverted, better icon, and a less-piercing throttle-up sound. Thanks to Jesse Holden for creating another icon for me at the last minute! - [Asteroid Rally released](https://www.mindthecube.com/blog/2003/11/asteroid-rally-released) - Asteroid Rally, my entry in the uDevGame 2003 contest, has been released. - [Black Cube version 1.0.2 released](https://www.mindthecube.com/blog/2003/01/black-cube-version-1-0-2-released) - Black Cube version 1.0.2 has been released. - [Black Cube wins 2nd place for Originality in uDevGame 2002](https://www.mindthecube.com/blog/2002/12/black-cube-wins-2nd-place-for-originality-in-udevgame-2002) - Black Cube won 2nd prize in uDevGame for Originality! My thanks to everyone who took the time to rate it and the other uDevGame entries. ## Pages - [Featured Games](https://www.mindthecube.com/) - Pawns! The iOS version of the award-winning game Pawns features new puzzles and improved gameplay. A Tack! 2nd place winner in the 3DU Mac game development contest! Free download for Mac and Windows. - [About](https://www.mindthecube.com/about) - I would live all my life in nonchalance and insouciance Were it not for making a living, which is rather a nouciance. - Ogden Nash MindTheCube's games are the work of Matt Diamond. Please use the Contact page if you have questions or feedback! Subscribe to the RSS feed using the at the top of - [Black Cube](https://www.mindthecube.com/games/black-cube) - Features Black Cube is a freeware game of logic and deduction for Mac OS X. Fire rays into a cube and deduce where the hidden pockets of dark matter are, based on where the rays emerge. Extends classic "black box" gameplay into the 3rd dimension. Warm up by playing the classic 2D rules Strain your - [Asteroid Rally](https://www.mindthecube.com/games/asteroid-rally) - Pilot your spacecraft through a 3D asteroid field to reach a series of waypoints. Asteroid Rally is a free game for Mac OS X, developed in 3 months according to the rules of the uDevGames 2003 contest run by iDevGames. Please visit those sites for more information. System Requirements Download PowerPC Macintosh Mac OS X - [WordBeGone](https://www.mindthecube.com/games/wordbegone) - Features Word Search... and Destroy! Swap letters to build words, then cross out words to remove them from the board. You must plan ahead to build longer words with the fewest swaps. If you're really clever you can clear the board. For a fast-paced challenge try the Beat the Clock mode! Letter swaps won't cost - [A Tack!](https://www.mindthecube.com/games/a-tack) - Description Your homework assignment is doomed. But you aren't going down without a fight! 1:30 am is not a good time to start a lengthy homework assignment, particularly in your current state of exhaustion. But it's due tomorrow so you pull out paper and pencils and set to work. Ten minutes later, the paper is - [Games](https://www.mindthecube.com/games) - (Choose a game from the Games menu above.) - [Pawns! (for iPad and iPhone)](https://www.mindthecube.com/games/pawns-for-iphone) - Put on your thinking cap and save the pawns! Show the pawns safely to their goal. Pick up keys, dodge checkers, and avoid capture by enemy pieces. The pawns are counting on you! More screenshots below! Features Over 50 puzzles (9 tutorial) - play them in any order Award-winning gameplay No time limit- rewind each - [3D Brick Bash! (1993)](https://www.mindthecube.com/games/3d-brick-bash) - "Thanks for nothing but many frustrating, non-productive hours in front of this @!*~^ machine, bashing bricks." - J.C., 1993 ".. my six-year-old even made me a 3D Brick Bash! trophy for finally getting into level 4." - F.P., 1994 "A pillar of classic Mac shareware" - iDevGames forum member, 2002 A Brief History 3d Brick - [3D Paddle Bash! (1994)](https://www.mindthecube.com/games/3d-paddle-bash-1994) - "Your game is great!" - J.B., 1994 "I've found that months have gone by and I still haven't taken it off my hard disk" - K.B., 1995 A Brief History 3d Paddle Bash! is a 3D version of pong for Macintosh. I originally released it in 1994 (around the time Mac OS 7 came out) - [Pawns (Mac/Windows)](https://www.mindthecube.com/games/pawns) - Features The object of the game is get pawns (both black and white) to their wooden box. This is done by placing arrows on the board to tell them where to go. Along the way you must avoid obstacles and enemy chess pieces. Sometimes the enemy chess pieces can simply be avoided, but you may - [Contact](https://www.mindthecube.com/contact) - Feel free to contact me (Matt Diamond) with questions or comments about my games. Use the form below. ## Categories - [Game Design](https://www.mindthecube.com/blog/category/blog-topics/game-design) - [News](https://www.mindthecube.com/blog/category/news) - [Pawns News](https://www.mindthecube.com/blog/category/news/pawns-news) - [Unity3d](https://www.mindthecube.com/blog/category/blog-topics/dev/unity3d) - [WordBeGone News](https://www.mindthecube.com/blog/category/news/wordbegone-news) - [A Tack! News](https://www.mindthecube.com/blog/category/news/a-tack-news) - [Asteroid Rally News](https://www.mindthecube.com/blog/category/news/asteroid-rally-news) - [Black Cube News](https://www.mindthecube.com/blog/category/news/black-cube-news) - [Work In Progress](https://www.mindthecube.com/blog/category/blog-topics/dev/work-in-progress) - [Blog Topics](https://www.mindthecube.com/blog/category/blog-topics) - [Tivo](https://www.mindthecube.com/blog/category/blog-topics/tivo) - [Pawns for iOS News](https://www.mindthecube.com/blog/category/news/pawns-ios-news) - [OpenFeint](https://www.mindthecube.com/blog/category/blog-topics/dev/openfeint-blog-topics) - [Development](https://www.mindthecube.com/blog/category/blog-topics/dev) - [iOS](https://www.mindthecube.com/blog/category/blog-topics/dev/ios-dev) - [Game Center](https://www.mindthecube.com/blog/category/blog-topics/dev/game-center) - [Classic Mac](https://www.mindthecube.com/blog/category/blog-topics/classic-mac) ## Tags - [3DU Contest](https://www.mindthecube.com/blog/tag/3du-contest) - [academia](https://www.mindthecube.com/blog/tag/academia) - [arcade](https://www.mindthecube.com/blog/tag/arcade) - [contest](https://www.mindthecube.com/blog/tag/contest) - [coursework](https://www.mindthecube.com/blog/tag/coursework) - [edutainment](https://www.mindthecube.com/blog/tag/edutainment) - [iDevGames](https://www.mindthecube.com/blog/tag/idevgames) - [iPhone](https://www.mindthecube.com/blog/tag/iphone) - [judge](https://www.mindthecube.com/blog/tag/judge) - [Mac](https://www.mindthecube.com/blog/tag/mac) - [OMG 2005](https://www.mindthecube.com/blog/tag/omg-2005) - [prize](https://www.mindthecube.com/blog/tag/prize) - [programming](https://www.mindthecube.com/blog/tag/programming) - [puzzle](https://www.mindthecube.com/blog/tag/puzzle) - [release](https://www.mindthecube.com/blog/tag/release) - [uDevGame](https://www.mindthecube.com/blog/tag/udevgame) - [uDevGames](https://www.mindthecube.com/blog/tag/udevgames) - [update](https://www.mindthecube.com/blog/tag/update) - [vote](https://www.mindthecube.com/blog/tag/vote) - [Windows](https://www.mindthecube.com/blog/tag/windows) - [winner](https://www.mindthecube.com/blog/tag/winner) - [puzzle editor](https://www.mindthecube.com/blog/tag/puzzle-editor) - [mod](https://www.mindthecube.com/blog/tag/mod) - [Mac Pro](https://www.mindthecube.com/blog/tag/mac-pro) - [WinMFS](https://www.mindthecube.com/blog/tag/winmfs) - [file IO](https://www.mindthecube.com/blog/tag/file-io) - [assets](https://www.mindthecube.com/blog/tag/assets) - [Mono](https://www.mindthecube.com/blog/tag/mono) - [unitygui](https://www.mindthecube.com/blog/tag/unitygui) - [scrollview](https://www.mindthecube.com/blog/tag/scrollview) - [performance](https://www.mindthecube.com/blog/tag/performance) - [postmortem](https://www.mindthecube.com/blog/tag/postmortem) - [graphics](https://www.mindthecube.com/blog/tag/graphics) - [camera](https://www.mindthecube.com/blog/tag/camera) - [Apple](https://www.mindthecube.com/blog/tag/apple) - [developer license](https://www.mindthecube.com/blog/tag/developer-license) - [Intel](https://www.mindthecube.com/blog/tag/intel) - [puzzle game](https://www.mindthecube.com/blog/tag/puzzle-game) - [resolution-independence](https://www.mindthecube.com/blog/tag/resolution-independence) - [guitexture](https://www.mindthecube.com/blog/tag/guitexture) - [preview](https://www.mindthecube.com/blog/tag/preview) - [beta](https://www.mindthecube.com/blog/tag/beta) - [Unity 3](https://www.mindthecube.com/blog/tag/unity-3) - [black box](https://www.mindthecube.com/blog/tag/black-box) - [touch](https://www.mindthecube.com/blog/tag/touch) - [iPad](https://www.mindthecube.com/blog/tag/ipad-2) - [guilayout](https://www.mindthecube.com/blog/tag/guilayout) - [bug](https://www.mindthecube.com/blog/tag/bug) - [collider](https://www.mindthecube.com/blog/tag/collider) - [openfeint](https://www.mindthecube.com/blog/tag/openfeint) - [ios](https://www.mindthecube.com/blog/tag/ios) - [orientation](https://www.mindthecube.com/blog/tag/orientation) - [achievements](https://www.mindthecube.com/blog/tag/achievements) - [Game Kit](https://www.mindthecube.com/blog/tag/game-kit) - [Mercurial](https://www.mindthecube.com/blog/tag/mercurial) - [Hg](https://www.mindthecube.com/blog/tag/hg) - [SourceTree](https://www.mindthecube.com/blog/tag/sourcetree) - [version control](https://www.mindthecube.com/blog/tag/version-control) - [Gree](https://www.mindthecube.com/blog/tag/gree) - [Unity3d](https://www.mindthecube.com/blog/tag/unity3d) - [Pawns](https://www.mindthecube.com/blog/tag/pawns) - [Tivo](https://www.mindthecube.com/blog/tag/tivo) - [emulator](https://www.mindthecube.com/blog/tag/emulator) - [Sheepshaver](https://www.mindthecube.com/blog/tag/sheepshaver) - [computer games](https://www.mindthecube.com/blog/tag/computer-games) - [history](https://www.mindthecube.com/blog/tag/history) - [adventures](https://www.mindthecube.com/blog/tag/adventures) - [infocom](https://www.mindthecube.com/blog/tag/infocom) - [lucasarts](https://www.mindthecube.com/blog/tag/lucasarts) - [sierra](https://www.mindthecube.com/blog/tag/sierra) - [IMG](https://www.mindthecube.com/blog/tag/img) - [InsideMacGames](https://www.mindthecube.com/blog/tag/insidemacgames) ## Picture tag - [ipad](https://www.mindthecube.com/blog/ngg_tag/ipad)