Still working on the re-release of Pawns! for iOS. A lot of it is tweaking small details, but one new feature is worth mentioning.
Multiple captures can be difficult to follow. Now the player can touch the new “turtle” button to see the action in slow motion. It’s so handy that I realize I should have added something like it long ago! Here’s what it currently looks like (There is also a matching speed-up button which replaces the old “2x” toggle).
I’ve been working to bring Pawns for iOS back as a 64-bit app, improving the graphics, and adding support for larger screen sizes.
There will be new puzzle elements as well. For example, this puzzle pits the usual black and white pawns against a new color- red!
I’ll post more screenshots soon. I hope to have Pawns back up on the App Store later this year.
Sorry to report that iOS 8 seems to have broken Pawns, at least on my iPad. I decided it would be best to take it down from the iTunes store. I hope to fix it at some point (and add support for larger screens) but I don’t have an ETA.
I forgot to mention here that Pawns was updated back in May. The main change was to remove OpenFeint– I blogged about the reasons for this decision earlier. But I also fixed some graphics glitches that were bothering me. And the keys glow now, making them stand out better on small displays.
I just had a look, and I see that 22 people have now earned the Grandmaster achievement (that is, they have solved all the puzzles.) Congratulations!
(If you solved the puzzles but were not logged into OpenFeint, then you are not included in that total. But congratulations to you too!)