Pawns puzzle editor?

Now that the dust has settled down on the new website I can finally get back to developing Pawns. I recently reached the milestone of 50 puzzles (including the 9 tutorial puzzles), my original target goal.

For fun I made a private build of Pawns which allows puzzles to be defined in a text file. I gave this to a friend of mine, who soon designed two fun new puzzles of his own, the first ever Pawns puzzles not designed by me. Here’s a screenshot:
The first 3rd-party puzzle for Pawns

I’m delighted by this, but it presents me with a dilemma. It would be fun to create an editor for the puzzles and see what people come up with, but it would be a lot of work to support it. For starters, the Pawns engine will run most puzzles I throw at it, but certain complex situations confuse it. This is easily avoided when I design puzzles, but to support arbitrary puzzles from other people I’d have to rewrite the game innards. That’s on top of the effort to create a bulletproof editor, and a way to trade or submit puzzles.

Something you hear a lot these days is how fostering communities will make or break your game. And it’s true, some games take on a life of their own when the players are given the tools to extend them. I suspect Pawns is not one of those games. However, if you are someone who loves Pawns and want to try making puzzles for it, let me know.

One thought on “Pawns puzzle editor?

  1. Andriy Drozdyuk

    I think it’s a nice idea, and it’s definitely something I am thinking of doing with my game.
    An online repository, with user-based levels, perhaps ranked by users, would definitely increase the user-base.

    You can email me if you are thinking of doing something like that.

Comments are closed.